Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_HasGamepad - Return whether a gamepad is currently connected.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_HasGamepad(void);
RETURN VALUE
Returns true if a gamepad is connected, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetGamepads(3)
Simple Directmedia Layer SDL 3.2.20 SDL_HasGamepad(3)