Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_HasGamepad - Return whether a gamepad is currently connected.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       bool SDL_HasGamepad(void);

RETURN VALUE

       Returns true if a gamepad is connected, false otherwise.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetGamepads(3)

Simple Directmedia Layer                           SDL 3.2.20                                  SDL_HasGamepad(3)