Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES  -  A  variable controlling whether the offscreen video driver saves
       output frames.

SYNOPSIS

       #include <SDL3/SDL_hints.h>

       #define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"

DESCRIPTION

       This only saves frames that are generated using software rendering, not accelerated OpenGL rendering.

       • "0": Video frames are not saved to disk. (default)

       • "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", where X is the window ID, and Y
       is the frame number.

       This hint can be set anytime.

AVAILABILITY

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20            SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES(3)