Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GPUTextureLocation - A structure specifying a location in a texture.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUTextureLocation
       {
           SDL_GPUTexture *texture;  /**< The texture used in the copy operation. */
           Uint32 mip_level;         /**< The mip level index of the location. */
           Uint32 layer;             /**< The layer index of the location. */
           Uint32 x;                 /**< The left offset of the location. */
           Uint32 y;                 /**< The top offset of the location. */
           Uint32 z;                 /**< The front offset of the location. */
       } SDL_GPUTextureLocation;

DESCRIPTION

       Used when copying data from one texture to another.

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_CopyGPUTextureToTexture(3)

Simple Directmedia Layer                           SDL 3.2.20                      SDL_GPUTextureLocation(3type)