Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_CreateSurfacePalette - Create a palette and associate it with a surface.
SYNOPSIS
#include <SDL3/SDL_surface.h>
SDL_Palette * SDL_CreateSurfacePalette(SDL_Surface *surface);
DESCRIPTION
This function creates a palette compatible with the provided surface. The palette is then returned for
you to modify, and the surface will automatically use the new palette in future operations. You do not
need to destroy the returned palette, it will be freed when the reference count reaches 0, usually when
the surface is destroyed.
Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or SDL_PIXELFORMAT_INDEX1MSB) will have the
palette initialized with 0 as white and 1 as black. Other surfaces will get a palette initialized with
white in every entry.
If this function is called for a surface that already has a palette, a new palette will be created to
replace it.
FUNCTION PARAMETERS
surface
the SDL_Surface structure to update.
RETURN VALUE
Returns a new SDL_Palette structure on success or NULL on failure (e.g. if the surface didn't have an
index format); call SDL_GetError() for more information.
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_SetPaletteColors(3)
Simple Directmedia Layer SDL 3.2.20 SDL_CreateSurfacePalette(3)